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Program Outline - C14 - Present

Degree Requirements

As of Fall 2011, The Guildhall at SMU offers a Master in Interactive Technology degree with specializations in art creation, level design, production, and software development.   A graduate Professional Certificate in Digital Game Development is also offered with specializations in art creation, level design and software development.  Students in the production specialization have a secondary area of specialization – art creation, level design, or software development – and take the first three modules of that secondary major and the first two modules of the secondary minor before beginning the production courses.  Given the cross-disciplinary nature of the program and the project and team based curricular approach, students are admitted in “cohorts” that pursue the program in a lockstep fashion.  One cohort is admitted for the Fall semester and one cohort for the Spring semester. The degree requirements for both the master’s degree and professional certificate programs are outlined in the Program Outlines.

Program Outline - 9 Module Program (Fall 2011)

Cohorts  17, 18

Master in Interactive Technology degree - Specializations in Art Creation, Level Design, Production, and Software Development

Professional Certificate – Specializations in Art Creation, Level Design, and Software Development

Cohorts 14, 15, 16

Master in Interactive Technology degree - Specializations in Art Creation, Level Design, and Software Development

Professional Certificate – Specializations in Art Creation, Level Design, and Software Development

Completion

Students in the Professional Certificate program must complete 58 term credit hours. Students in the Master of Interactive Technology degree program must complete 64 term credit hours, which includes six (6) credit hours for a thesis. Students complete the program in nine (9) consecutive modules. The Fall and Spring semesters are divided into two modules each. Only one module is offered in the Summer term.
 
Module 1

MIT 9 Term Credit Hours
PC 9 Term Credit Hours

 

 

Art
Creation
Level
Design
Software
Development
Production

Game Design

HGAM 6200
Game Design

HGAM 6200
Game Design

HGAM 6200
Game Design

HGAM 6200
Game Design

Game Studies

HGAM 6201
Game Studies I

HGAM 6201
Game Studies I

HGAM 6201
Game Studies I

HGAM 6201
Game Studies I

Specialization Major

HGAM 6331
Art Creation I

HGAM 6351
Level Design I

HGAM 6311
Software Development I

HGAM 6331/6351/6311

Specialization Minor

HGAM 6241
Drawing I

HGAM 6261
Art and Scripting I

HGAM 6221
Math Methods for Game Physics I

HGAM 6241/HGAM 6261/HGAM 6221

 

 

Module 2

MIT 9 Term Credit Hours
PC 9 Term Credit Hours

 

Art
Creation
Level
Design
Software
Development
Production

Game Studies

HGAM 6202
Game Studies II

HGAM 6202
Game Studies II

HGAM 6202
Game Studies II

HGAM 6202
Game Studies II

Specialization Major

HGAM 6332
Art Creation II

HGAM 6352
Level Design II

HGAM 6312
Software Development II

HGAM 6332/6352/6312

Specialization Minor

HGAM 6242
Drawing II

HGAM 6262
Art and Scripting II

HGAM 6222
Math Methods for Game Physics II

HGAM 6242/6262/6222

Team Game Production

HGAM 6292
Team Game Prod. I

HGAM 6292
Team Game Prod. I

HGAM 6292
Team Game Prod. I

HGAM 6292
Team Game Prod. I

 

 

Module 3

MIT 9 Term Credit Hours
PC 9 Term Credit Hours

 

Art
Creation
Level
Design
Software
Development
Production

Game Design

HGAM 6203
Game Design II

HGAM 6203
Game Design II

HGAM 6203
Game Design II

HGAM 6203
Game Design II

Specialization Major

HGAM 6333
Art Creation III

HGAM 6353
Level Design III

HGAM 6313
Software Development III

HGAM 6333/6353/6313

Specialization Minor

HGAM 6243
Drawing III

HGAM 6263
Art and Scripting III

HGAM 6223
Math Methods of Game Physics II

HGAM 6284
Production Minor I

Team Game Production

HGAM 6293
Team Game Prod. II

HGAM 6293
Team Game Prod. II

HGAM 6293
Team Game Prod. II

HGAM 6293
Team Game Prod. II

 

 

Module 4

MIT 8 Term Credit Hours
PC 8 Term Credit Hours

 

Art
Creation
Level
Design
Software
Development
Production

Game Studies

HGAM 6104
Game Studies III

HGAM 6104
Game Studies III

HGAM 6104
Game Studies III

HGAM 6104
Game Studies III

Specialization Major

HGAM 6334
Art Creation IV

HGAM 6354
Level Design IV

HGAM 6314
Software Development IV

HGAM 6381
Game Production I

Specialization Minor

HGAM 6244
Advanced Digital Art

HGAM 6264
Art and Scripting VI

HGAM 6224
Advanced Engine Systems

HGAM 6285
Production Minor II

Team Game Production

HGAM 6294
Team Game Prod. III

HGAM 6294
Team Game Prod. III

HGAM 6294
Team Game Prod. III

HGAM 6294
Team Game Prod. III

 

 

Module 5

MIT 6 Term Credit Hours
PC 6 Term Credit Hours

 

Art
Creation
Level
Design
Software
Development
Production

Game Design

HGAM 6205
Game Design III

HGAM 6205
Game Design III

HGAM 6205
Game Design III

HGAM 6205
Game Design III

Specialization Major

HGAM 6235
Art Creation V

HGAM 6255
Level Design V

HGAM 6215
Software Development V

HGAM 6282
Game Production II

Directed Focus Study

HGAM 6246
Directed Focus Study I

HGAM 6266
Directed Focus Study I

HGAM 6226
Directed Focus Study I

HGAM 6286
Directed Focus Study I

 

Module 6

MIT 5 Term Credit Hours
PC 4 Term Credit Hours

 

Art
Creation
Level
Design
Software
Development
Production

Specialization Major

HGAM 6236
Art Creation VI

HGAM 6256
Level Design VI

HGAM 6216
Software Development VI

HGAM 6283
Game Production III

Team Game Production

HGAM 6296
Team Game Prod. IV

HGAM 6296
Team Game Prod. IV

HGAM 6296
Team Game Prod. IV

HGAM 6296
Team Game Prod. IV

Master's Coursework

HGAM 6175
Master's Thesis I

HGAM 6175
Master's Thesis I

HGAM 6175
Master's Thesis I

HGAM 6175
Master's Thesis I

 

 

Module 7

MIT 6 Term Credit Hours
PC 5 Term Credit Hours

 

Art
Creation
Level
Design
Software
Development
Production

Team Game Production

HGAM 6297
Team Game Prod. V

HGAM 6297
Team Game Prod. V

HGAM 6297
Team Game Prod. V

HGAM 6297
Team Game Prod. V

Master's Coursework

HGAM 6176
Master's Thesis II

HGAM 6176
Master's Thesis II

HGAM 6176
Master's Thesis II

HGAM 6176
Master's Thesis II

Professional Development

HGAM 6106
Professional Dev. I

HGAM 6106
Professional Dev. I

HGAM 6106
Professional Dev. I

HGAM 6106
Professional Dev. I

Special Topics

HGAM 6230
Special Topics in AC

HGAM 6250
Special Topics in LD

HGAM 6210
Special Topics in SD

HGAM 6280
Special Topics in Production

 

 

Module 8

MIT 6 Term Credit Hours
PC 4 Term Credit Hours

 

Art
Creation
Level
Design
Software
Development
Production

Directed Focus Study

HGAM 6348
Directed Focus Study II

HGAM 6368
Directed Focus Study II

HGAM 6328
Directed Focus Study II

HGAM 6388
Directed Focus Study II

Master's Coursework

HGAM 6276
Master's Thesis III

HGAM 6276
Master's Thesis III

HGAM 6276
Master's Thesis III

HGAM 6276
Master's Thesis III

Special Topics

HGAM 6100
Special Topics/Ethics

HGAM 6100
Special Topics/Ethics

HGAM 6100
Special Topics/Ethics

HGAM 6100
Special Topics/Ethics

 

 

Module 9

MIT 6 Term Credit Hours
PC 4 Term Credit Hours

 

Art
Creation
Level
Design
Software
Development
Production

Directed Focus Study

HGAM 6349
Directed Focus Study III

HGAM 6369
Directed Focus Study III

HGAM 6329
Directed Focus Study III

HGAM 6389
Directed Focus Study III

Master's Coursework

HGAM 6277
Master's Thesis IV

HGAM 6277
Master's Thesis IV

HGAM 6277
Master's Thesis IV

HGAM 6277
Master's Thesis IV

Professional Development

HGAM 6107
Professional Dev. II

HGAM 6107
Professional Dev. II

HGAM 6107
Professional Dev. II

HGAM 6107
Professional Dev. II

Program Outline - C10 - C13

Program Outline - 7 Module Program (Spring 2008 – Fall 2009)
Cohort 10 thru Cohort 13

Completion

Students in the Professional Certificate program must complete 53 term credit hours. Students in the Master of Interactive Technology degree program must complete 58 term credit hours, which includes five (5) credit hours for a thesis. Students complete the program in seven (7) consecutive modules. The Fall and Spring semesters are divided into two modules each. Only one module is offered in the Summer term.

Module 1

MIT 9 Term Credit Hours
PC 9 Term Credit Hours

 

 

Art
Creation
Level
Design
Software
Development

Game Design

HGAM 6200
Game Design I

HGAM 6200
Game Design I

HGAM 6200
Game Design I

Game Study

HGAM 6201
Game Study I

HGAM 6201
Game Study I

HGAM 6201
Game Study I

Specialization Major

HGAM 6331
Art Creation I

HGAM 6351
Level Design I

HGAM 6311
Software Development I

Specialization Minor

HGAM 6241
Drawing I

HGAM 6262
Programming for Level Design

HGAM 6221
Math Methods of Game Physics I

 

 

Module 2

MIT 9 Term Credit Hours
PC 9 Term Credit Hours

 

Art
Creation
Level
Design
Software
Development

Game Study

HGAM 6202
Game Study II

HGAM 6202
Game Study II

HGAM 6202
Game Study II

Specialization Major

HGAM 6332
Art Creation II

HGAM 6352
Level Design II

HGAM 6312
Software Development II

Specialization Minor

HGAM 6242
Drawing II

HGAM 6261
Art for Level Design

HGAM 6222
Math Methods of Game Physics II

Team Game Production

HGAM 6292
Team Game Prod. I

HGAM 6292
Team Game Prod. I

HGAM 6292
Team Game Prod. I

 

 

Module 3

MIT 9 Term Credit Hours
PC 9 Term Credit Hours

 

Art
Creation
Level
Design
Software
Development

Game Design

HGAM 6203
Game Design II

HGAM 6203
Game Design II

HGAM 6203
Game Design II

Specialization Major

HGAM 6333
Art Creation III

HGAM 6353
Level Design III

HGAM 6313
Software Development III

Specialization Minor

HGAM 6243
Drawing III

HGAM 6263
Minor Specialization in Level Design

HGAM 6223
Math Methods of Game Physics II

Team Game Production

HGAM 6293
Team Game Prod. II

HGAM 6293
Team Game Prod. II

HGAM 6293
Team Game Prod. II

 

 

Module 4

MIT 9 Term Credit Hours
PC 9 Term Credit Hours

 

Art
Creation
Level
Design
Software
Development

Game Study

HGAM 6104
Game Study III

HGAM 6104
Game Study III

HGAM 6104
Game Study III

Specialization Major

HGAM 6333
Art Creation III

HGAM 6353
Level Design III

HGAM 6313
Software Development III

Team Game Production

HGAM 6294
Team Game Prod. III

HGAM 6294
Team Game Prod. III

HGAM 6294
Team Game Prod. III

Directed Focus Study

HGAM 6284
Directed Focus Study

HGAM 6284
Directed Focus Study

HGAM 6284
Directed Focus Study

Special Topics

HGAM 6100
Special Topics - Social Science (Ethics)

HGAM 6100
Special Topics - Social Science (Ethics)

HGAM 6100
Special Topics - Social Science (Ethics)

 

 

Module 5

MIT 8 Term Credit Hours
PC 7 Term Credit Hours

 

Art
Creation
Level
Design
Software
Development

Game Design

HGAM 6205
Game Design III

HGAM 6205
Game Design III

HGAM 6205
Game Design III

Specialization Major

HGAM 6335
Art Creation V

HGAM 6355
Level Design V

HGAM 6315
Software Development V

Special Topics (Note: LD Students enroll in 6250 or 6270)

HGAM 6230
Special Topics in AC

HGAM 6250
Special Topics in LD

HGAM 6270
Special Topics in Prod. Management

HGAM 6210
Special Topics in SD

Master's Coursework

HGAM 6175
MIT Preparation

HGAM 6175
MIT Preparation

HGAM 6175
MIT Preparation

 

Module 6

MIT 8 Term Credit Hours
PC 6 Term Credit Hours

 

Art
Creation
Level
Design
Software
Development

Specialization Major

HGAM 6136
Art Creation VI

HGAM 6156
Level Design VI

HGAM 6116
Software Development VI

Team Game Production

HGAM 6296
Team Game Prod. IV

HGAM 6296
Team Game Prod. IV

HGAM 6296
Team Game Prod. IV

Directed Focus Study

HGAM 6286
Directed Focus Study II

HGAM 6286
Directed Focus Study II

HGAM 6286
Directed Focus Study II

Master's Coursework

HGAM 6276
Master's Project

HGAM 6276
Master's Project

HGAM 6276
Master's Project

Professional Development

HGAM 6106
Professional Dev.

HGAM 6106
Professional Dev.

HGAM 6106
Professional Dev.

 

 

Module 7

MIT 6 Term Credit Hours
PC 4 Term Credit Hours

 

Art
Creation
Level
Design
Software
Development

Team Game Production

HGAM 6297
Team Game Prod. V

HGAM 6297
Team Game Prod. V

HGAM 6297
Team Game Prod. V

Directed Focus Study

HGAM 6287
Directed Focus Study III

HGAM 6287
Directed Focus Study III

HGAM 6287
Directed Focus Study III

Master's Coursework

HGAM 6277
Master's Project

HGAM 6277
Master's Project

HGAM 6277
Master's Project

 

 

Program Completion

Master of Interactive Technology: 58 Term Credit Hours
Professional Certificate: 53 Term Credit Hours

For the July 2007 Program Outline, click here.